![]() It's actually just a scene manager class which allows you to switch between the different scenes/states of the game. If you want to make more complex scenes/states, I recommend to use a finite state machine like this. (text_surface, (WIDTH / 2, HEIGHT * 7 / 8)) Text_surface = FONT.render("Press space bar to play again", True, WHITE) If space is pressed, you can just return from this show_go_screen method and the outer while loop calls g.new() what resets the game. If the user quits, you set nning to False so that the outer while loop will stop as well, because its condition is while g.running. In the show_go_screen method, blit the background image and the text (I created the BACKGROUND_IMG and the FONT object globally), flip the display and start another while loop with an event loop in which you check if the user wants to quit or continue. Then the show_go_screen method of the game instance g is called in the outermost while loop. If the player or the enemy have less than zero health, set aying = False which stops the game's while loop. A dropdown menu will appear click on the option that says computer. What happens is, with your res set to 800圆00 in game, if your native rs is higher than that, it pushes everything to the side (or the other monitor) when the game starts. Then your screens will stay the same when you play the game. This behavior can occur if the program was displayed on a. If you notice that your monitor screen dims & goes dark when playing full-screen games in full-screen on your Windows 11 or Windows 10 gaming rig, then this post is intended for you. Solution is simple, set your CS:GO to the native res of your monitor. A popup will appear on your screen, click in the top left on the icon of the globe. After you disable multiple display support, some programs may be displayed off the screen. Click new game which is located by the bottom left of the chat box. Self.draw_text("Press any key to play again", 22, WHITE, WIDTH / 2, HEIGHT * 7 / 8) Go to click game lobby and chat on the sidebar. Self.draw_text("Press space bar to play again", 22, WHITE, WIDTH / 2, HEIGHT * 7 / 8) Here are the show_go_screen() and the show_winning() methods def show_go_screen(self):īg = pg.image.load("GAMEOVERslimeCOVERAGE.png") If someone can tell me how to best modify my code to get the desired result. I have included the code for my player shield below (which determine when there is a GAME OVER/YOUWIN event) I have also included the methods for the show_go_screen (which is for GAME OVER) and the code for show_winning() method (which is for the YOU WIN screen). However once you have gone to the YOU WIN screen and back to the game you cannot go to the YOU WIN screen again. I rigged this show winning function by setting your health back to normal when going back to the game. I tried to just duplicate the method for the show_go_screen into my show_winning() function for the other screen. This GAME OVER screen is executed with the show_go_screen. More importantly, the handheld feels great. I have a GAME OVER screen that is functioning when your health is depleted. Four additional buttons give you quick access to common actions, like bringing up the ROG Ally’s performance options and going to a game-select screen.
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